Ep 2.6 | Designing Immersive Futures: Sarah Brin on Creativity and Personal Agency

What makes an experience truly immersive, and how can it help us imagine better futures?

In this episode of Futures Hub, experience designer and creative strategist Sarah Brin joins us to explore the intersection of art, technology, and futures thinking. Drawing on her work with projects like Meow Wolf’s Omega Mart, Sarah shares how playful, hands-on design can spark critical reflection on the systems that shape our lives.

We dive into:

  • How immersive experiences engage more than just our senses
  • The power of creative R&D and “doing it bad” as a path to innovation
  • How design can be used to spark reflections on personal agency; and
  • Trends in art, entertainment, and technology that are shaping futures work

Sarah’s message is clear: futures work doesn’t just belong to tech giants or elite institutions – it belongs to all of us. Whether you’re an artist, futurist, or simply curious about where culture and creativity are headed, this episode will leave you inspired to experiment, play, and take action toward building a thriving world.


Timestamps

03:14 – Sarah’s Interdisciplinary Journey from Art History to Futures Work

04:35 – Describing & Contextualizing Futures Work Across Sectors

05:30 – What Makes an Immersive Experience

07:17 – Inside Omega Mart: An example of Sarah’s Work

09:44 – From Art Pranks to Experience Design: How small, playful interventions can grow into large-scale creative ecosystems

11:35 – Creative R&D Explained

14:00 – The Biggest Sticking Point in Creative R&D: The Fear of Failure

15:20 – Designing for Impact and Agency

17:30 – Shifts, Changes and Critical Criteria for Immersive Experiences

23:10 – Building a Thriving Future

25:30 – What’s Next? Working with Sarah Brin & Where to Find Her


People, Organizations & Initiatives Mentioned in This Episode